Computer Graphics for Java Programmers [electronic resource] / by Leen Ammeraal, Kang Zhang.

За: Інтелектуальна відповідальність: Вид матеріалу: Текст Публікація: Cham : Springer International Publishing : Imprint: Springer, 2017Видання: 3rd ed. 2017Опис: IX, 387 p. 175 illus., 54 illus. in color. online resourceТип вмісту:
  • text
Тип засобу:
  • computer
Тип носія:
  • online resource
ISBN:
  • 9783319633572
Тематика(и): Додаткові фізичні формати: Printed edition:: Немає назви; Printed edition:: Немає назви; Printed edition:: Немає назвиДесяткова класифікація Дьюї:
  • 006.6 23
Класифікація Бібліотеки Конгресу:
  • T385
Електронне місцезнаходження та доступ:
Вміст:
1 – Elementary Concepts -- 2 – Applied Geometry -- 3 – Geometrical Transformations -- 4 – Classic 2D Algorithms -- 5 – Perspective and 3D Data Structure -- 6 – Hiddden-Line and Hidden-Face Removal -- 7 – Color, Texture, and Shading -- 8 – Fractals -- Appendix A – Interpolation of 1/z -- Appendix B – Class Obj3D -- Appendix C – Hidden-Line Tests and Implementation -- Appendix D – Several 3D Objects -- Appendix E – Hints and Solutions to Exercises -- Bibliography -- Index.
У: Springer eBooksЗведення: This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.
Тип одиниці: ЕКнига Списки з цим бібзаписом: Springer Ebooks (till 2020 - Open Access)+(2017 Network Access)) | Springer Ebooks (2017 Network Access))
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1 – Elementary Concepts -- 2 – Applied Geometry -- 3 – Geometrical Transformations -- 4 – Classic 2D Algorithms -- 5 – Perspective and 3D Data Structure -- 6 – Hiddden-Line and Hidden-Face Removal -- 7 – Color, Texture, and Shading -- 8 – Fractals -- Appendix A – Interpolation of 1/z -- Appendix B – Class Obj3D -- Appendix C – Hidden-Line Tests and Implementation -- Appendix D – Several 3D Objects -- Appendix E – Hints and Solutions to Exercises -- Bibliography -- Index.

This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.

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