Infrastructures of Reality: Metaverse Stories, Spaces, Bodies (Запис № 579196)

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control field 978-3-031-97167-9
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007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783031971679
-- 978-3-031-97167-9
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-3-031-97167-9
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number TA345-345.5
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Subject category code COM018000
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Subject category code UN
Source thema
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 620.00285
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Hesselbein, Chris.
Relator term author.
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Relator code aut
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9 (RLIN) 21687
245 10 - TITLE STATEMENT
Title Infrastructures of Reality: Metaverse Stories, Spaces, Bodies
Medium [electronic resource] /
Statement of responsibility, etc by Chris Hesselbein, Paolo Bory.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2025.
264 #1 -
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-- Springer Nature Switzerland :
-- Imprint: Springer,
-- 2025.
300 ## - PHYSICAL DESCRIPTION
Extent XI, 113 p. 2 illus.
Other physical details online resource.
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Series statement PoliMI SpringerBriefs,
Міжнародний стандартний серійний номер для назви серії (ISSN) 2282-2585
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Why the Metaverse? -- Metaverse Stories -- Metaverse Spaces -- Metaverse Bodies -- Whose Metaverse?.
506 0# - RESTRICTIONS ON ACCESS NOTE
Terms governing access Open Access
520 ## - SUMMARY, ETC.
Summary, etc This open access book focuses on two dimensions of the development of the metaverse that are crucial to ‘reality’, namely spatiality and embodiment. Metaversal technologies are thought to fundamentally affect both our spaces and bodies, which are two central aspects of the constitution of social reality. Both spatiality and embodiment are core elements of world-making that are being pulled into the ambit of metaversal projects. On the one hand, metaversal technologies are profoundly spatial in the sense that they render space in virtual form or overlay digital layers onto pre-existing physical spaces. On the other hand, metaversal technologies are directly geared towards the body in that they not only seek to extend or expand our embodied senses and emplace our bodies in virtual spaces, but they also seek to capture their behaviours and actions on a far more granular level. This can create new opportunities in terms of work, social interaction, and leisure, but can also open our bodies up to new, tech-driven interventions and control. Whether in the form of VR or AR, such technologies not only reproduce space but also rely on making spaces more legible and open to automated interventions. Taken together, the ‘metaversification’ of spaces and bodies gives rise to crucial questions about the goals and implications of metaversal developments by large technology companies and about the relationship between the developments of the metaverse and AI systems. Drawing on our combined background and expertise in Science and Technology Studies and the History of Media and Communication, we critically analyse the development of metaversal technologies and platforms by discussing a broad set of developments and examples from a wide range of technology and gaming companies. Written in clear, concise, and accessible language, and combining and applying novel theoretical frameworks and concepts to a currently emergent phenomenon, this book will find a large audience not only within academic and professional circles but also in popular culture. .
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650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Engineering
General subdivision Data processing.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Virtual reality.
9 (RLIN) 178
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Augmented reality.
9 (RLIN) 179
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Educational technology.
9 (RLIN) 574
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Technological innovations.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Data Engineering.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Virtual and Augmented Reality.
9 (RLIN) 183
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Digital Education and Educational Technology.
9 (RLIN) 576
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Innovation and Technology Management.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Bory, Paolo.
Relator term author.
-- (orcid)0000-0003-4661-3040
-- https://orcid.org/0000-0003-4661-3040
Relator code aut
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9 (RLIN) 21688
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Title Springer Nature eBook
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Display text Printed edition:
International Standard Book Number 9783031971662
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783031971686
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Uniform title PoliMI SpringerBriefs,
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856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-031-97167-9">https://doi.org/10.1007/978-3-031-97167-9</a>
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