TY - BOOK AU - Dell'Aquila,Elena AU - Marocco,‎Davide AU - Ponticorvo,Michela AU - Di Ferdinando,Andrea AU - Schembri,Massimiliano AU - Miglino,Orazio ED - SpringerLink (Online service) TI - Educational Games for Soft-Skills Training in Digital Environments: New Perspectives T2 - Advances in Game-Based Learning, SN - 9783319063119 AV - LC8-6691 U1 - 371.33 23 PY - 2017/// CY - Cham PB - Springer International Publishing, Imprint: Springer KW - Educational technology KW - Learning KW - Instruction KW - Educational Technology KW - Learning & Instruction N1 - Standard practices for soft skills training -- From digital games to new training environments for soft skills training -- A methodology supporting technology enhanced learning for soft skills training -- Multiplayer drama based games -- Single-player drama based games -- Multiplayer rule based games -- Standalone rule based games -- Conclusion and future directions -- Acknowledgments -- Appendix; Available to subscribing member institutions only. Доступно лише організаціям членам підписки N2 - This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics: - Standard practices for soft skills training. - From digital games to new training environments for soft skills training. - A methodology supporting technology enhanced learning for soft skills training. - Multiplayer and single-player drama based games. - Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills UR - https://doi.org/10.1007/978-3-319-06311-9 ER -