TY - BOOK AU - Jackson Kellinger,Janna ED - SpringerLink (Online service) TI - A Guide to Designing Curricular Games: How to "Game" the System T2 - Advances in Game-Based Learning, SN - 9783319423937 AV - LC8-6691 U1 - 371.33 23 PY - 2017/// CY - Cham PB - Springer International Publishing, Imprint: Springer KW - Educational technology KW - Learning KW - Instruction KW - Educational Technology KW - Learning & Instruction N1 - Upping your Game: Transforming Teaching -- The Name Game: Developing a Theme -- The Game Behind the Game: Uncovering Systems -- Game Face: Telling the Story -- The Game Plan: Designing the Game -- Fair Game: Developing Quests -- Game Play: Rendering the Game -- Game on!: Teaching the Game -- Endgame: Scaling Up; Available to subscribing member institutions only. Доступно лише організаціям членам підписки N2 - This book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them. This manual provides a step-by-step process that guides teachers through designing their own curricular game at their level of technological expertise by showing readers how to do so without any technology or by repurposing tech tools familiar to most readers, thus allowing all readers to get their game on! UR - https://doi.org/10.1007/978-3-319-42393-7 ER -