TY - BOOK AU - STEMKOSKI,LEE AU - Leider,Evan ED - SpringerLink (Online service) TI - Game Development with Construct 2: From Design to Realization SN - 9781484227848 AV - QA76.76.C672 U1 - 794.815 23 PY - 2017/// CY - Berkeley, CA PB - Apress, Imprint: Apress KW - Computer games—Programming KW - Computer programming KW - Programming languages (Electronic computers) KW - Computer graphics KW - Game Development KW - Programming Techniques KW - Programming Languages, Compilers, Interpreters KW - Computer Graphics N1 - Chapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation; Available to subscribing member institutions only. Доступно лише організаціям членам підписки N2 - Design and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science UR - https://doi.org/10.1007/978-1-4842-2784-8 ER -