A Guide to Designing Curricular Games [electronic resource] : How to "Game" the System / by Janna Jackson Kellinger.
Вид матеріалу:
Текст Серія: Advances in Game-Based LearningПублікація: Cham : Springer International Publishing : Imprint: Springer, 2017Видання: 1st ed. 2017Опис: XI, 349 p. 21 illus., 18 illus. in color. online resourceТип вмісту: - text
- computer
- online resource
- 9783319423937
- 371.33 23
- LC8-6691
ЕКнига
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Springer Ebooks (till 2020 - Open Access)+(2017 Network Access))
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Springer Ebooks (2017 Network Access))
Upping your Game: Transforming Teaching -- The Name Game: Developing a Theme -- The Game Behind the Game: Uncovering Systems -- Game Face: Telling the Story -- The Game Plan: Designing the Game -- Fair Game: Developing Quests -- Game Play: Rendering the Game -- Game on!: Teaching the Game -- Endgame: Scaling Up.
This book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them. This manual provides a step-by-step process that guides teachers through designing their own curricular game at their level of technological expertise by showing readers how to do so without any technology or by repurposing tech tools familiar to most readers, thus allowing all readers to get their game on!
Available to subscribing member institutions only. Доступно лише організаціям членам підписки.
Online access from local network of NaUOA.
Online access with authorization at https://link.springer.com/
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Онлайн доступ з авторизацією на https://link.springer.com/
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