Urban Design and Representation [electronic resource] : A Multidisciplinary and Multisensory Approach / edited by Barbara E.A. Piga, Rossella Salerno.

Інтелектуальна відповідальність: Вид матеріалу: Текст Публікація: Cham : Springer International Publishing : Imprint: Springer, 2017Видання: 1st ed. 2017Опис: VIII, 223 p. 89 illus., 71 illus. in color. online resourceТип вмісту:
  • text
Тип засобу:
  • computer
Тип носія:
  • online resource
ISBN:
  • 9783319518046
Тематика(и): Додаткові фізичні формати: Printed edition:: Немає назви; Printed edition:: Немає назви; Printed edition:: Немає назвиДесяткова класифікація Дьюї:
  • 307.76 23
Класифікація Бібліотеки Конгресу:
  • GF125
Електронне місцезнаходження та доступ:
Вміст:
1.Mapping urban environment by geometry(es) and perception(s) -- 2.Experiential Simulation for Urban Design: from design thinking to final presentation -- 3.Visibility analysis for open spaces in urban areas. Coupling environmental quality and human comfort assessment -- 4.Experience the void in-between buildings. Towards ready to use visual-based software solutions aiming at representing the weight of hidden parts of the vista -- 5.Evolution of planning with visual conditions -- 6.The physical model for design project: a professional experience -- 7.Architectural Modeling in a Fab Lab -- 8.Mapping Venezia -- 9.Hear through the map. Reflections on the representation of the sonic environment by means of digital technologies -- 10.Simulation as an analytical and design tool -- 11.Outdoor Augmented Reality for Urban Design and Simulation -- 12.Luminous Planning Table: TUI as support for Education and Public Participation -- 13.Mobile devices and urban ambiances. How connected wearable tools change the ways we perceive and design public spaces.
У: Springer eBooksЗведення: This book explores how environmental urban design can benefit from established and emerging representation and simulation techniques that meet the need for a multisensory approach. Bringing together contributions by researchers and practicing professionals that approach the topics discussed from both theoretical and practical perspectives and draw on case-study applications, it addresses important themes including digital modeling, physical modeling, mapping, and simulation. The chapters are linked by their relevance to simple but crucial questions: How can representational solutions enhance an urban design approach in which people’s well-being is considered the primary goal? How can one best represent and design the ambiance of places? What kinds of technologies and tools are available to support multisensory urban design? How can current and future environments be optimally represented and simulated, taking into account the way in which we experience places? Shedding new light on these key questions, the book offers both a reference guide for those engaged in applied research, and a toolkit for professionals and students.
Тип одиниці: ЕКнига Списки з цим бібзаписом: Springer Ebooks (till 2020 - Open Access)+(2017 Network Access)) | Springer Ebooks (2017 Network Access))
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1.Mapping urban environment by geometry(es) and perception(s) -- 2.Experiential Simulation for Urban Design: from design thinking to final presentation -- 3.Visibility analysis for open spaces in urban areas. Coupling environmental quality and human comfort assessment -- 4.Experience the void in-between buildings. Towards ready to use visual-based software solutions aiming at representing the weight of hidden parts of the vista -- 5.Evolution of planning with visual conditions -- 6.The physical model for design project: a professional experience -- 7.Architectural Modeling in a Fab Lab -- 8.Mapping Venezia -- 9.Hear through the map. Reflections on the representation of the sonic environment by means of digital technologies -- 10.Simulation as an analytical and design tool -- 11.Outdoor Augmented Reality for Urban Design and Simulation -- 12.Luminous Planning Table: TUI as support for Education and Public Participation -- 13.Mobile devices and urban ambiances. How connected wearable tools change the ways we perceive and design public spaces.

This book explores how environmental urban design can benefit from established and emerging representation and simulation techniques that meet the need for a multisensory approach. Bringing together contributions by researchers and practicing professionals that approach the topics discussed from both theoretical and practical perspectives and draw on case-study applications, it addresses important themes including digital modeling, physical modeling, mapping, and simulation. The chapters are linked by their relevance to simple but crucial questions: How can representational solutions enhance an urban design approach in which people’s well-being is considered the primary goal? How can one best represent and design the ambiance of places? What kinds of technologies and tools are available to support multisensory urban design? How can current and future environments be optimally represented and simulated, taking into account the way in which we experience places? Shedding new light on these key questions, the book offers both a reference guide for those engaged in applied research, and a toolkit for professionals and students.

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