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| 001 | 978-981-95-4762-3 | ||
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_a10.1007/978-981-95-4762-3 _2doi |
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_aShitsukan—Understanding and Manipulating Material and Quality Perception _h[electronic resource] / _cedited by Shin'ya Nishida, Ko Nishino. |
| 250 | _a1st ed. 2026. | ||
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_aSingapore : _bSpringer Nature Singapore : _bImprint: Springer, _c2026. |
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_aVIII, 330 p. 134 illus., 112 illus. in color. _bonline resource. |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_bSingle logical reading order _2onix |
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| 505 | 0 | _aWhat is Shitsukan? -- Human Visual Perception of Shitsukan -- Computational Visual Modeling of Shitsukan -- Shitsukan at the Intersection of Vision and Language -- Shitsukan of Sound -- Decoding Shitsukan in The Brain -- The Neural Processing of Shitsukan Perception -- Shitsukan Perception When Impaired -- The Neural Value Transformation from Shitsukan -- The Haptics of Shitsukan -- Augmenting Reality with Shitsukan -- Dynamic Projection of Shitsukan -- Digital Fabrication of Shitsukan -- Shitsukan in Industrial Engineering -- Depicting Shitsukan. | |
| 506 | 0 | _aOpen Access | |
| 520 | _aThis open-access book presents interdisciplinary research on "Shitsukan" a unique Japanese word that refers to the qualitative, immeasurable attributes pertaining to the materials and quality of objects and scenes. Through the perception of the wide and rich varieties of Shitsukan, humans can gain essential information for their daily lives, perceive the richness of the world, judge the value of things, and determine appropriate bodily actions. Understanding how to recognize Shitsukan and how to manipulate Shitsukan are thus fundamental research topics for us humans. This book describes the quest towards defining and excavating the deep Shitsukan information in the real world to advance our understanding of Shitsukan perception at both the computational and experimental levels. This book is organized as follows: Part I introduces how humans and machines perceive Shitsukan. Part II introduces diverse studies on the neural processing of Shitsukan. Part III addresses how to control Shitsukan experiences. By reading through this book, readers will gain insight into how humans and machines perceive Shitsukan (psychopysics and computer vision), how the brain processes Shitsukan (neuroscience), and how one can create and modulate Shitsukan (virtual reality, digital art, and industrial engineering). | ||
| 532 | 8 | _aAccessibility summary: This PDF has been created in accordance with the PDF/UA-1 standard to enhance accessibility, including screen reader support, described non-text content (images, graphs), bookmarks for easy navigation, keyboard-friendly links and forms and searchable, selectable text. We recognize the importance of accessibility, and we welcome queries about accessibility for any of our products. If you have a question or an access need, please get in touch with us at accessibilitysupport@springernature.com. Please note that a more accessible version of this eBook is available as ePub. | |
| 532 | 8 | _aNo reading system accessibility options actively disabled | |
| 532 | 8 | _aPublisher contact for further accessibility information: accessibilitysupport@springernature.com | |
| 650 | 0 | _aComputer vision. | |
| 650 | 0 | _aNeurosciences. | |
| 650 | 0 | _aCognitive psychology. | |
| 650 | 0 |
_aVirtual reality. _9178 |
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| 650 | 0 |
_aAugmented reality. _9179 |
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| 650 | 1 | 4 | _aComputer Vision. |
| 650 | 2 | 4 | _aNeuroscience. |
| 650 | 2 | 4 | _aCognitive Psychology. |
| 650 | 2 | 4 |
_aVirtual and Augmented Reality. _9183 |
| 700 | 1 |
_aNishida, Shin'ya. _eeditor. _0(orcid)0000-0002-5098-4752 _1https://orcid.org/0000-0002-5098-4752 _4edt _4http://id.loc.gov/vocabulary/relators/edt _923621 |
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| 700 | 1 |
_aNishino, Ko. _eeditor. _0(orcid)0000-0002-3534-3447 _1https://orcid.org/0000-0002-3534-3447 _4edt _4http://id.loc.gov/vocabulary/relators/edt _923622 |
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| 773 | 0 | _tSpringer Nature eBook | |
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_iPrinted edition: _z9789819547616 |
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| 856 | 4 | 0 | _uhttps://doi.org/10.1007/978-981-95-4762-3 |
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